Looking at the default tree's coding from the custom biome code generated in Mcreator, I can't really tell what exactly is generating the tree itself, and selecting vanilla trees calls for some other files called oak_tree_feature.java or something among the likes. So is there any way to include my tree script in the world gen itself rather then an event that happens after something has already generated? Added support for 'Is item enchanted' and 'Is item enchantable' procedure blocks. Added support for itemstack size procedure blocks. Changelog: 2 Ported some 2020.3 features into 1.12.2 generator: Itemstacks: Added support for itemstack variables. There might be bugs too as this is the very first. Added option to select frequency per chunk for structure spawn Custom files in mod assets folder are now preserved Bugfix, 1.14.4 Fluid buckets did not render properly Bugfix, 1.14. Keep in mind that Add-Ons are currently experimental feature in both MCreator and Minecraft Bedrock Edition, so the feature set is a bit limited. MCreators Changelog Explore MCreator Plugins MCreator for Education MCreators Source code Donate to MCreators Maintainers. For Minecraft Forge 1.20.1/1.19.4, Data Packs 1.20.1/1.19.4, and Bedrock Edition 1.20.x. Generator for 1.12.2 for MCreator 2020.3. One of the most important new features alongside Minecraft Forge 1.15.2 support in this snapshot is definitely support for Bedrock Edition Add-Ons. but when flying around you can visibly see that the. These generate as structures that then run a procedure on generate to make the actual trees. Tue, - 12:49 (edited) so, I have been working on a mod that adds a few new forests to the game, each with their own new tree type. How can I assign a loot table to, lets say a chest I tried to do it with a command in a procedure but I am to stupid to get it working. These generate as structures that then run a procedure on generate to make the actual trees.īut when flying around you can visibly see that the chunk has to sort of generate double, because first it generates without the tree, and then several ticks later the tree magically appears.īack in 1.12.2, it also said cascading world gen lag in the console, and I think it has to do with this.īecause my mod contains rather large and quite dense trees, this absolutely destroys performance when generating terrain. If you intend to use MCreator for Minecraft 1.12.2, use MCreator 2021.1 with the 1.12.2 plugin. Generating as 'features' instead of structure procedures. So, I have been working on a mod that adds a few new forests to the game, each with their own new tree type.
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